The basic "fire-and-forget" play command.
This function will not block, and just sends a request to the sound server before immediately returning.
If you need to know when a sound finishes playing then you should call play_full instead.
You can cancel playback at any time by calling cancel on
cancellable, if supplied.
| this |
A Context |
| cancellable |
A Cancellable, or null |
| ... |
A null-terminated list of attribute-value pairs |
| error |
Return location for error, or null |
|
true on success, or false, populating throws |