play_fullv


Description:

[ CCode ( finish_name = "gsound_context_play_full_finish" ) ]
public async bool play_fullv (HashTable<string,string> attrs, Cancellable? cancellable) throws Error

Asynchronously request a sound to be played.

When playback is finished (or if an error occurs) then callback will be called, following the normal GIO async pattern.

If playback is cancelled via cancellable, then callback will be called with CANCELLED.

If you do not need notification of when playback is complete, you should use play_simple.

This function is intented to be used by language bindings.

Parameters:

this

A Context

attrs

Attributes

cancellable

A Cancellable, or null

callback

callback

user_data

user_data