[ CCode ( finish_name = "gsound_context_play_full_finish" ) ]
public async bool play_fullv (HashTable<string,string> attrs, Cancellable? cancellable) throws Error
Asynchronously request a sound to be played.
When playback is finished (or if an error occurs) then callback will be called, following the normal GIO async pattern.
If playback is cancelled via cancellable, then callback will be called with
CANCELLED.
If you do not need notification of when playback is complete, you should use play_simple.
This function is intented to be used by language bindings.
| this |
A Context |
| attrs |
Attributes |
| cancellable |
A Cancellable, or null |
| callback |
callback |
| user_data |
user_data |