The drag_failed signal is emitted on the drag source when a drag has failed.
The signal handler may hook custom code to handle a failed DnD operation based on the type of error, it returns true is the failure has been already handled (not showing the default "drag operation failed" animation) , otherwise it returns false.
| context |
the drag context |
| result |
the result of the drag operation |
|
true if the failed drag operation has been already handled. |