Sets up a suitable pixmap for the window, using the composite and damage extensions if possible, and then calls set_pixmap.
If you want to display a window in a Texture, you probably want this
function, or its older sister, clutter_glx_texture_pixmap_set_window.
This function has no effect unless the XComposite extension is available.
| this |
the texture to bind |
| window |
the X window to which the texture should be bound |
| automatic |
true for automatic window updates, false for manual. |