TexturePixmap
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_x11_texture_pixmap_get_type ()" ) ]
[
Version ( since =
"0.8" ) ]
public class TexturePixmap :
Texture,
Implementor,
Animatable,
Container,
Scriptable
The TexturePixmap structure contains only private data
Content:
Properties:
Creation methods:
Methods:
- public void set_automatic (bool setting)
Enables or disables the automatic updates ot
this in case the backing pixmap or window is damaged
- public void set_pixmap (Pixmap pixmap)
Sets the X Pixmap to which the texture should be bound.
- public void set_window (Window window, bool automatic)
Sets up a suitable pixmap for the window, using the composite and
damage extensions if possible, and then calls set_pixmap.
- public void sync_window ()
Resets the texture's pixmap from its window, perhaps in response to
the pixmap's invalidation as the window changed size.
Signals:
- public signal void queue_damage_redraw (int x, int y, int width, int height)
queue_damage_redraw is emitted to notify
that some sub-region of the texture has been changed (either by an automatic damage update or by an explicit call to
clutter_x11_texture_pixmap_update_area).
- public virtual signal void update_area (int x, int y, int width, int height)
The update_area signal is emitted to ask
the texture to update its content from its source pixmap.
Inherited Members:
All known members inherited from class Clutter.Texture
All known members inherited from class Clutter.Actor
All known members inherited from class GLib.Object
All known members inherited from interface Atk.Implementor
All known members inherited from interface Clutter.Animatable
All known members inherited from interface Clutter.Container
All known members inherited from interface Clutter.Scriptable