Registers a new user script message handler in script world with name world_name.
Different from register_script_message_handler , when using this function to register the handler, the connected signal is script-message-with-reply-received, and a reply provided by the user is expected. Otherwise, the user will receive a default undefined value.
If null is passed as the world_name, the default world will be used. See
register_script_message_handler for full
description.
Registering a script message handler will fail if the requested name has been already registered before.
The registered handler can be unregistered by using unregister_script_message_handler.
| this | |
| name |
Name of the script message channel |
| world_name |
the name of a |
|
true if message handler was registered successfully, or false otherwise. |