[ CCode ( has_construct_function = false ) ]
protected StateMachine ()
Creates a new [class@Dex.
StateMachine].
The transition table is copied and validated before the state machine is returned. Each transition must have a valid from
state, valid to state, and non-null callback. Duplicate edges are rejected.
| initial_state |
the initial state value |
| n_transitions |
the number of transition entries |
| scheduler |
scheduler to spawn transition fibers on, or null for the thread default |
| stack_size |
stack size for transition fibers, or zero to use the default |
| state_enum_type |
a `GType` for a `GEnum` |
| transitions |
transition entries |
| user_data |
user data for transition callbacks |
| user_data_destroy |
destroy notify for |
|
a new [class@Dex.StateMachine] |