Animation
Object Hierarchy:
Description:
[
CCode ( type_id =
"dzl_animation_get_type ()" ) ]
public class Animation :
InitiallyUnowned
Content:
Properties:
- public uint duration { construct; }
The "duration" property is the total number of milliseconds that the
animation should run before being completed.
- public FrameClock frame_clock { construct; }
- public AnimationMode mode { construct; }
The "mode" property is the Alpha function that should be used to
determine the offset within the animation based on the current offset in the animations duration.
- public Object target { construct; }
The "target" property is the
Object that should have its properties animated.
Static methods:
Creation methods:
Methods:
Signals:
Inherited Members:
All known members inherited from class GLib.Object