Creates a new render node drawing the texture into the given bounds and appends it to the current render node
of this.
If the texture needs to be scaled to fill bounds, linear filtering is used. See [method@Gtk.Snapshot.append_scaled_texture]
if you need other filtering, such as nearest-neighbour.
| this |
a `GtkSnapshot` |
| texture |
the texture to render |
| bounds |
the bounds for the new node |