Rotates the this around the three axis (Z, Y, and X) by alpha, beta and
gamma, respectively.
Note that the order of the rotation is very important. If you expect a vector to be rotated around X, and then around Y, you will have to
call this function twice. Also, it is often wise to call this function with only one of alpha, beta and
gamma non-zero.
| this |
a pointer to a Vector3. |
| alpha |
the angle (in radian) of rotation around the Z axis. |
| beta |
the angle (in radian) of rotation around the Y axis. |
| gamma |
the angle (in radian) of rotation around the X axis. |