When rendering points, if enable is true then the texture coordinates for this layer will
be replaced with coordinates that vary from 0.0 to 1.0 across the primitive.
Use cogl_pipeline_set_layer_point_sprite_coords_enabled instead
The top left of the point will have the coordinates 0.0,0.0 and the bottom right will have 1.0,1.0. If enable is
false then the coordinates will be fixed for the entire point.
This function will only work if cogl_feature_point_sprite is available. If the feature is not available then the function will return false and set throws.
| material |
a VertexBufferIndices to a material. |
| layer_index |
the layer number to change. |
| enable |
whether to enable point sprite coord generation. |
|
true if the function succeeds, false otherwise. |