Sets value as the payload for the uniform name inside the shader effect
The Type of the value must be one of:
g_type_int, for a single integer value; g_type_float, for a single floating point value;
clutter_type_shader_int, for an array of integer values;
clutter_type_shader_float, for an array of floating point values; and clutter_type_shader_matrix
, for a matrix of floating point values. It also accepts g_type_double for compatibility with
other languages than C.
| this | |
| name |
the name of the uniform to set |
| value |
a Value with the value of the uniform to set |