Shader
Object Hierarchy:
Description:
[
CCode ( type_id =
"clutter_shader_get_type ()" ) ]
[
Version ( deprecated =
true , deprecated_since =
"1.8" , since =
"0.6" ) ]
public class Shader :
Object
Warning: Shader is deprecated since 1.8.
The Shader structure contains only private data and should be accessed using the provided API
Content:
Properties:
- public bool compiled { get; }
Whether the shader is compiled and linked, ready for use in the GL
context.
- public bool enabled { get; set; }
Whether the shader is currently used in the GL rendering pipeline.
- public string fragment_source { owned get; set; }
GLSL source code for the fragment shader part of the shader program.
- public string vertex_source { owned get; set; }
GLSL source code for the vertex shader part of the shader program, if
any
Creation methods:
Methods:
Inherited Members:
All known members inherited from class GLib.Object