[ CCode ( has_construct_function = false , type = "ClutterBehaviour*" ) ]
public BehaviourPath (Alpha? alpha, Path path)
Creates a new path behaviour.
You can use this behaviour to drive actors along the nodes of a path, described by path.
This will claim the floating reference on the Path so you do not need to unref if it.
If alpha is not null, the
Behaviour will take ownership of the Alpha instance. In the case when alpha
is null, it can be set later with
set_alpha.
| alpha |
a Alpha instance, or null |
| path |
a Path or null for an empty path |